TI4 Rules DeskTwilight Imperium 4
Living Rules Reference · v2.0
95

Transport

When a ship moves, it may transport any combination of fighters and ground forces, but the number of units it transports cannot exceed that ship’s capacity value.

The ship can pick up and transport fighters and ground forces when it moves. During a tactical action, it can pick up and transport units from the active system, the system it started its movement in, and each system it moves through.
  1. These transported units remain with the transporting ship until it is finished moving.
  2. Units being transported by a ship that is removed from the board by a gravity rift are also removed from the board.
Any fighters and ground forces that a ship transports must move with the ship and remain in the space area of a system.
Fighters and ground forces cannot be picked up from a system that contains one of their faction’s command tokens other than the active system.
A player can land ground forces on a planet in a system during the “Invasion” step of a tactical action.
Capacity and the fleet poolA system with a carrier carrying two infantry and two fighters, plus two other ships; capacity limits the fighters and ground forces, the fleet pool limits non-fighter ships.Carriercapacity 42 infantry2 fighters+ 2 other shipsCapacityFighters + ground forces in the spacearea ≤ total capacity of ships there (4).Fleet poolNon-fighter ships in one system ≤tokens in your fleet pool (here 3).
Capacity and the fleet pool. Capacity limits fighters and ground forces in space; the fleet pool limits how many non-fighter ships you may have in each system. Excess units must be removed (LRR 16, 37). Our illustration — not rulebook art.

Source: Twilight Imperium: Fourth Edition — Living Rules Reference v2.0 (September 22, 2020), page 36. Rules text reproduced verbatim; the rulebook’s diagrams are omitted (the diagram above is our own).