TI4 Rules DeskTwilight Imperium 4
Living Rules Reference · v2.0
7

Agenda Card

Agenda cards represent galactic laws and policies. During each agenda phase, players cast votes for specific outcomes on two agenda cards.

There are two types of agenda cards: laws and directives.
Laws can permanently change the rules of the game.
When resolving a law, if a “For” outcome received the most votes, or if the law requires an election, the law’s ability becomes a permanent part of the game. Players resolve the outcome and place the agenda card either in the common play area or in a player’s play area, as dictated by the card.
If a law is in a player’s play area as opposed to the common play area, that player owns that law.
If a law is discarded from play, that law’s ability is no longer in effect. Place that card on the top of the agenda card discard pile.
If an “Against” outcome of a law received the most votes, players resolve the outcome and discard the agenda.
Directives provide one-time game effects.
When resolving a directive, players resolve the outcome that received the most votes and discard the agenda card.

Source: Twilight Imperium: Fourth Edition — Living Rules Reference v2.0 (September 22, 2020), page 9. Rules text reproduced verbatim; the rulebook’s diagrams are omitted.