Living Rules Reference · v2.0
41
Gravity Rift
Marked text is printed in red in LRR v2.0 (new or changed with Prophecy of Kings)
A gravity rift is an anomaly that affects movement.
A ship that will move out of or through a gravity rift at any time during its movement, applies +1 to its move value.
- This can allow a ship to reach the active system from farther away than it normally could.
For each ship that would move out of or through a gravity rift, one die is rolled immediately before it exits the gravity rift system; on a result of 1–3, that ship is removed from the board.
- Dice are not rolled for units that are being transported by ships that have capacity.
- Units that are being transported are removed from the board if the ship transporting them is removed from the board.
- Units that are removed are returned to the player’s reinforcements.
A gravity rift can affect the same ship multiple times during a single movement.
A system that contains multiple gravity rifts is treated as a single gravity rift.
Thunder's Edge clarification Official update
Gravity Rift (Anomaly)
- A gravity rift can only contribute its movement bonus to ships that pass through it once per ship. This is a change from previous rulings.
From the Thunder's Edge rulebook, page 16. Read in context →
Source: Twilight Imperium: Fourth Edition — Living Rules Reference v2.0 (September 22, 2020), page 19. Rules text reproduced verbatim; the rulebook’s diagrams are omitted (the diagram above is our own).