Base game faction
The Xxcha Kingdom
The Xxcha have not forgotten the Twilight Wars. Though we may speak softly, you would not be wise to attempt to silence us!
Faction abilities
Peace Accords
After you resolve the primary or secondary ability of the "Diplomacy" strategy card: You may gain control of 1 planet other than Mecatol Rex that does not contain any units and is in a system that is adjacent to a planet you control.
Quash
When an agenda is revealed: You may spend 1 token from your strategy pool to discard that agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead.
Starting setup
Starting units
1 Carrier
2 Cruisers
3 Fighters
4 Infantry
1 PDS
1 Space dock
Starting technology
Home system
Archon Ren 2 resources · 3 influence
Archon Tau 1 resources · 1 influence
Leaders
Agent
Ggrocuto Rinn
The King's Shield
ACTION: Exhaust this card to ready any planet; if that planet is in a system that is adjacent to a planet you control, you may remove 1 infantry from that planet and return it to its reinforcements.
Commander
Elder Qanoj
The Doom from Kklaj
When you vote: Each planet you exhaust to cast votes provides 1 additional vote. Game effects cannot prevent you from voting on an agenda.
Unlock: Control planets that have a combined total of at least 12 influence.
Hero
Xxekir Grom
The Council's Heart
ACTION: Place any combination of up to 4 PDS or mechs onto planets you control; ready each planet that you place a unit on. Then, purge this card.
Unlock: Have 3 scored objectives.
Flagship & mech
Flagship
Loncara Ssodu
Xxcha Kingdom · Flagship · faction unit
8Cost
7 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGESPACE CANNON 5 (×3) (DEEP SPACE)
You may use this unit's SPACE CANNON against ships that are in adjacent systems.
Mech
Indomitus
Xxcha Kingdom · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGESPACE CANNON 8 (DEEP SPACE)
You may use this unit's SPACE CANNON against ships that are in adjacent systems.
Faction technologies
Biotic technology
Instinct Training
Xxcha Kingdom · Biotic technology
You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.
Cybernetic technology
Nullification Field
Xxcha Kingdom · Cybernetic technology
After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
Promissory note
Breakthrough Thunder's Edge
Twilight's Fall cards Alternate mode
Twilight's Fall Ability
Instinct Training
Xxcha Kingdom · Twilight's Fall Ability
When another player plays an action card: You may spend 1 token from your strategy pool to cancel that action card.
Twilight's Fall Ability
Nullification Field
Xxcha Kingdom · Twilight's Fall Ability
When another player activates a system that contains 1 or more of your ships: You may exhaust this card and spend 1 token from your strategy pool to immediately end that player's turn.
Twilight's Fall Ability
Peace Accords
Xxcha Kingdom · Twilight's Fall Ability
After you spend a token from your strategy pool: You may gain control of 1 planet that does not contain the custodians token or any units and is adjacent to a planet you control.
Twilight's Fall Genome
Voice of the Council
Xxcha Paradigm
Reveal 3 edicts; choose 1 to resolve and shuffle the rest back into the edict deck. Then, purge this card.