TI4 Rules DeskTwilight Imperium 4
Thunder's Edge faction

The Ral Nel Consortium

He was the master, the king. There were no limits to Nel's ambition. No rules to be broken, no obstacles to be avoided. Only choice. A matrix of pure, unfettered futures.

Commodities4
ComplexityLow
Save

Faction abilities

Survival Instinct

After another player activates a system that contains your ships: you may move up to 2 of your ships into the active system from adjacent systems that do not contain your command tokens.

Miniaturization

Your structures can be transported by any ship; this does not require or count against capacity. While your structures are in the space area, they cannot use their unit abilities. At the end of your tactical actions: you may place your structures that are in space areas onto planets you control in their respective systems.

Starting setup

Starting units

1 Carrier
1 Destroyer
1 Dreadnought
2 Fighters
4 Infantry
2 PDS
1 Space dock

Starting technology

Choose 1: Neural Motivator, Psychoarchaeology, Plasma Scoring, AI Development Algorithm

Home system

211393
Mez Lo Orz Fei Zsha 2 resources · 1 influence
Rep Lo Orz Qet 1 resources · 3 influence

Leaders

Flagship & mech

Faction technologies

Promissory note

Breakthrough Thunder's Edge

Twilight's Fall cards Alternate mode

Rulings

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