Base game faction
The Nekro Virus
Once Ordinian was a paradise world with windswept plains and shining white cities. Now it is a wasteland of bare rock under a gray sky, haunted by black-armored metal nightmares.
Faction abilities
Galactic Threat
You cannot vote on agendas.
Once per agenda phase, after an agenda is revealed: You may predict aloud the outcome of that agenda. If your prediction is correct, gain 1 technology that is owned by a player who voted how you predicted.
Technological Singularity
Once per combat, after 1 of your opponent's units is destroyed: You may gain 1 technology that is owned by that player.
Propagation
You cannot research technology.
When you would research a technology: Gain 3 command tokens instead.
Starting setup
Starting units
1 Carrier
1 Cruiser
1 Dreadnought
2 Fighters
2 Infantry
1 Space dock
Leaders
Agent
Nekro Malleon
The Shifting Host
During the action phase: You may exhaust this card to choose a player: that player may discard 1 action card or spend 1 command token from their command sheet to gain 2 trade goods.
Commander
Nekro Acidos
Obsidian Reaper
After you gain a technology: You may draw 1 action card.
Unlock: Own 3 technologies. A "Valefar Assimilator" technology counts only if its X or Y token is on a technology.
Hero
UNIT.DSGN.FLAYESH
Recursive Tyrant
ACTION: Choose a planet that has a technology specialty in a system that contains your units. Destroy any other player's units on that planet. Gain trade goods equal to the planet's combined resource and influence values and gain 1 technology that matches the specialty of that planet. Then, purge this card.
Unlock: Have 3 scored objectives.
Flagship & mech
Flagship
The Alastor
Nekro Virus · Flagship · faction unit
8Cost
9 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
At the start of a space combat, choose any number of your ground forces in this system to participate in that combat as if they were ships.
Mech
Mordred
Nekro Virus · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
During combat against an opponent who has an "X" or "Y" token on 1 or more of their technologies, apply +2 to the result of each of this unit's combat rolls.
Faction technologies
technology
Valefar Assimilator X
Nekro Virus · technology
When you would gain another player's technology using 1 of your faction abilities, you may place the "X" assimilator token on a faction technology owned by that player instead.
While that token is on a technology, this card gains that technology's text.
You cannot place an assimilator token on technology that already has an assimilator token.
technology
Valefar Assimilator Y
Nekro Virus · technology
When you would gain another player's technology using 1 of your faction abilities, you may place the "Y" assimilator token on a faction technology owned by that player instead.
While that token is on a technology, this card gains that technology's text.
You cannot place an assimilator token on technology that already has an assimilator token.
Promissory note
Breakthrough Thunder's Edge
Twilight's Fall cards Alternate mode
Twilight's Fall Ability
Singularity X
Nekro Virus · Twilight's Fall Ability
Once per combat, after 1 of your opponent's units is destroyed: You may place the "Singularity X" token on one of your opponent's abilities. While that token is on a card, this card gains that card's text. You cannot place a singularity token on a card that already has a singularity token.
Twilight's Fall Ability
Singularity Y
Nekro Virus · Twilight's Fall Ability
Once per combat, after 1 of your opponent's units is destroyed: You may place the "Singularity Y" token on one of your opponent's abilities. While that token is on a card, this card gains that card's text. You cannot place a singularity token on a card that already has a singularity token.
Twilight's Fall Ability
Singularity Z
Nekro Virus · Twilight's Fall Ability
Once per combat, after 1 of your opponent's units is destroyed: You may place the "Singularity Z" token on one of your opponent's abilities. While that token is on a card, this card gains that card's text. You cannot place a singularity token on a card that already has a singularity token.
Twilight's Fall Genome
Devour World
Nekro Paradigm
Choose a planet that has a technology specialty in a system that contains your units. Destroy any other player's units on that planet. Gain trade goods equal to that planet's combined resource and influence values and draw 1 ability. Then, purge this card.