TI4 Rules DeskTwilight Imperium 4
Base game faction

The Ghosts of Creuss

When you leave the familiar safety of your universe, you enter our domain. I suggest you do not trespass here lightly.

Commodities4
ComplexityModerate
HomeCreuss
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Faction abilities

Quantum Entanglement

You treat all systems that contain either an alpha or beta wormhole as adjacent to each other. Game effects cannot prevent you from using this ability.

Slipstream

During your tactical actions: Apply +1 to the move value of each of your ships that starts its movement in your home system or in a system that contains either an alpha or beta wormhole.

Creuss Gate

When you create the game board, place the Creuss Gate (tile 17) where your home system would normally be placed. The Creuss Gate system is not a home system. Then, place your home system (tile 51) in your play area.

Starting setup

Starting units

1 Carrier
2 Destroyers
2 Fighters
4 Infantry
1 Space dock

Starting technology

Gravity Drive

Home system

δ17
Creuss 4 resources · 2 influence

Leaders

Flagship & mech

Faction technologies

Promissory note

Breakthrough Thunder's Edge

Twilight's Fall cards Alternate mode

Rulings

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