Thunder's Edge faction
The Firmament
Sharsiss turned the point toward himself and plunged the splinted Obsidian into his own chest. It glittered. Sharsiss smiled.
Faction abilities
Plots Within Plots
You can score secret objectives already scored by other players if you fulfill their requirements; this does not count against your secret objective limit or the number you can score in a round.
When you score another player's secret objective: do not gain a victory point; instead, place a facedown plot card into your play area with that player's control token on it.
Puppets of the Blade
If you have at least 1 plot card in your play area, gain the following ability: ACTION: Purge The Firmament's faction sheet, leaders, planet cards, and promissory note. Then, gain all of the faction components for The Obsidian.
Starting setup
Starting units
1 Carrier
1 Cruiser
1 Destroyer
3 Fighters
3 Infantry
1 Space dock
Starting technology
Choose 1: Neural Motivator, Psychoarchaeology, Sarween Tools, Scanlink Drone Network
Home system
Leaders
Agent
Myru Vos
The Hungry Shadow
When a player moves ships You may exhaust this card; if you do, SPACE CANNON cannot be used against those ships. If they are not transporting units, they can also move through other players' ships.
Commander
Captain Aroz
The Black Flag
At any time You can treat planets in systems that contain your ships as if they were controlled by you for the purpose of scoring secret objectives.
Unlock: Have a plot card in play
Hero
Sharsiss
The Coiling Void
ACTION: Place 1 of your plot cards in play with any other player's control token on it. Then, you may place any player's control token on 1 of your in-play plot cards; one plot cannot have two of the same player's tokens. Then, purge this card.
Unlock: Have 3 scored objectives.
Flagship & mech
Flagship
Heaven's Eye
Firmament · Flagship · faction unit
8Cost
5 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
If the active system contains units that belong to a player who has a control marker on 1 of your plots, apply +1 to this ship's move value and repair it at the end of every combat round.
Mech
Viper EX-23
Firmament · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
When ground forces are committed to this planet, you may choose for your units to coexist, if they were not already. Flip this card if your faction becomes the Obsidian.
Faction technologies
Cybernetic technology
Planesplitter (Firmament)
Firmament · Cybernetic technology
When you gain this card, put The Fracture into play.
Flip this card if the Obsidian faction is in play.
Biotic technology
Neural Parasite (Firmament)
Firmament · Biotic technology
At the start of the status phase, you may place 1 infantry from your reinforcements on a planet you control in your home system.
Flip this card if the Obsidian faction is in play.
Promissory note
Breakthrough Thunder's Edge
Plot cards
Plot Card
Assail
Firmament · Plot Card
Apply +1 to the results of each of your combat and unit ability rolls against the puppeted player.
Plot Card
Enervate
Firmament · Plot Card
You can perform the secondary abilities of the puppeted player's strategy cards without spending command tokens; for "Leadership," you can perform the primary ability instead.
Plot Card
Extract
Firmament · Plot Card
When this card is revealed, gain 1 non-faction technology owned by the puppeted player.
When the puppeted player gains a non-faction technology, you may spend 4 resources to gain that technology.
Plot Card
Seethe
Firmament · Plot Card
When this card is revealed, destroy all units on a non-home planet controlled by the puppeted player.
At the start of the status phase, destroy 1 of the puppeted player's infantry in any system.
Plot Card
Siphon
Firmament · Plot Card
When the puppeted player gains commodities, you gain an equal number of trade goods.
The Obsidian Flip side
Nocturne
This faction cannot be chosen during setup.
The Blade's Orchestra
When this faction comes into play: flip your home system, double-sided faction components, and all of your in-play plot cards. Then, ready Cronos Hollow and Tallin Hollow if you control them.
Marionettes
The player or players whose control tokens are on each plot card are the puppeted players for that plot.
Cybernetic technology
Planesplitter (Obsidian)
Firmament · Cybernetic technology
When you perform a strategic action, you may move an ingress token into a system that contains or is adjacent to your units.
This technology cannot be researched.
Biotic technology
Neural Parasite (Obsidian)
Firmament · Biotic technology
At the start of your turn, destroy 1 of another player's infantry in or adjacent to a system that contains your infantry.
This technology cannot be researched.
Twilight's Fall cards Alternate mode
Twilight's Fall Ability
Neural Parasite
Firmament · Twilight's Fall Ability
At the start of your turn: Destroy 1 of another player's infantry in or adjacent to a system that contains your infantry.
Twilight's Fall Ability
Planesplitter
Firmament · Twilight's Fall Ability
When you gain this card, put The Fracture into play.
Apply +1 to the Move value to each of your ships that starts its movement in The Fracture.
Apply +2 to the result of each of your units' combat rolls in The Fracture.
Twilight's Fall Ability
The Burning Eye
Firmament · Twilight's Fall Ability
You can treat planets in systems that contain your ships as if you controlled them for the purpose of scoring secret objectives.
Twilight's Fall Genome
Eternity's End
Obsidian Paradigm
Search the ability, unit upgrade, or genome deck for a card and gain it. Then, purge this card.