Base game faction
The Federation of Sol
Our enemies consider us children. They think us weak. Show them. Show them what the children of Jord can do!
Faction abilities
Orbital Drop
ACTION: Spend 1 token from your strategy pool to place 2 infantry from your reinforcements on 1 planet you control.
Versatile
When you gain command tokens during the status phase: Gain 1 additional command token.
Starting setup
Starting units
2 Carriers
1 Destroyer
3 Fighters
5 Infantry
1 Space dock
Leaders
Agent
Evelyn DeLouis
Master Tactician
At the start of a ground combat round: You may exhaust this card to choose 1 ground force in the active system: that ground force rolls 1 additional die during this combat round.
Commander
Claire Gibson
Voice of the People
At the start of a ground combat on a planet you control: You may place 1 infantry from your reinforcements on that planet.
Unlock: Control planets that have a combined total of at least 12 resources.
Hero
Jace X, 4th Air Legion
Federation Hero
ACTION: Remove each of your command tokens from the game board and return them to your reinforcements. Then, purge this card.
Unlock: Have 3 scored objectives.
Flagship & mech
Flagship
Genesis
Federation of Sol · Flagship · faction unit
8Cost
5 (×2)Combat
1Move
12Capacity
SUSTAIN DAMAGE
At the end of the status phase, place 1 infantry from your reinforcements in this system's space area.
Mech
ZS Thunderbolt M2
Federation of Sol · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
DEPLOY: After you use your Orbital Drop faction ability, you may spend 3 resources to place 1 mech on that planet.
Carrier
Advanced Carrier I
Federation of Sol · Carrier · faction unit
3Cost
9Combat
1Move
6Capacity
Infantry
Spec Ops I
Federation of Sol · Infantry · faction unit
1 (×2)Cost
7Combat
Faction technologies
Unit upgrade
Spec Ops II
Federation of Sol · Unit upgrade
1 (×2)Cost
6Combat
After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
Unit upgrade
Advanced Carrier II
Federation of Sol · Unit upgrade
3Cost
9Combat
2Move
8Capacity
SUSTAIN DAMAGE
No ability text — this card upgrades the unit's values.
Promissory note
Breakthrough Thunder's Edge
Twilight's Fall cards Alternate mode
Twilight's Fall Ability
Orbital Drop
Federation of Sol · Twilight's Fall Ability
ACTION: Spend 1 token from your strategy pool to place 2 infantry from your reinforcements on 1 planet you control.
Twilight's Fall Ability
Spec Ops Training
Federation of Sol · Twilight's Fall Ability
After 1 of your ground forces are destroyed: Roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
Twilight's Fall Ability
Versatile
Federation of Sol · Twilight's Fall Ability
When you gain command tokens during the status phase: Gain 1 additional command token.