Codex faction
The Council Keleres
Pax Magnifica, bellum gloriosum.
Faction abilities
The Tribuni
During setup, choose an unplayed faction from among the Mentak, the Xxcha and The Argent Flight; take that faction's home system, command tokens and control markers. Additionally, take the Keleres Hero that corresponds to that faction.
Council Patronage
Law's Order
At the start of any player's turn: You may spend 1 trade good or 1 commodity to treat all laws as blank until the end of that turn.
Starting setup
Starting units
2 Carriers
1 Cruiser
2 Fighters
2 Infantry
1 Space dock
Starting technology
None
Home system
Moll Primus Keleres 4 resources · 1 influence
Home system options: tile 94new, tile 92new, tile 93new
Leaders
Agent
Xander Alexin Victori III
Miracle Worker
At any time: You may exhaust this card to allow any player to spend commodities as if they were trade goods.
Commander
Suffi An
Working Multiple Angles
After you perform a component action: You may perform an additional action.
Unlock: Spend 1 trade good after you play an action card that has a component action
Hero
Harka Leeds
Keleres Tribunii
ACTION: Reveal cards from the action card deck until you reveal 3 action cards that have component actions. Draw those cards and shuffle the rest back into the action card deck. Then, purge this card.
Unlock: Have 3 scored objectives.
Flagship & mech
Flagship
Artemiris
Council Keleres · Flagship · faction unit
8Cost
7 (×2)Combat
1Move
6Capacity
SUSTAIN DAMAGE
Other players must spend 2 influence to activate the system that contains this ship.
Mech
Omniopiares
Council Keleres · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
Other players must spend 1 influence to commit ground forces to the planet that contains this unit.
Faction technologies
Cybernetic technology
I.I.H.Q. Modernization
Council Keleres · Cybernetic technology
You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system.
Gain the Custodia Vigilia planet card and its legendary planet ability card. You cannot lose these cards, and this card cannot have an X or Y assimilator token placed on it.
Cybernetic technology
Agency Supply Network
Council Keleres · Cybernetic technology
Once per action, when you resolve a unit's PRODUCTION ability, you may resolve another of your unit's PRODUCTION abilities in any system.
Promissory note
Breakthrough Thunder's Edge
Twilight's Fall cards Alternate mode
Twilight's Fall Ability
Agency Supply Network
Council Keleres · Twilight's Fall Ability
Once per action, when you resolve a unit's PRODUCTION ability: You may resolve another of your unit's PRODUCTION abilities in any system.
Twilight's Fall Ability
Fleet Logistics
Council Keleres · Twilight's Fall Ability
During each of your turns of the action phase, you may perform 2 actions instead of 1.
Twilight's Fall Ability
Puppet Council
Council Keleres · Twilight's Fall Ability
At the start of the strategy phase: Replenish your commodities, then gain 1 trade good.
Twilight's Fall Genome
Witching Hour
Keleres Xxcha Paradigm
Choose a player other than the current speaker to gain the speaker token. Choose a player other than the tyrant to gain the benediction token. Then purge this card.