TI4 Rules DeskTwilight Imperium 4

Anti-Intellectual Revolution

Agenda · Law
Anti-Intellectual Revolution
For: After a player researches a technology, that player must destroy 1 of their non-fighter ships. Against: At the start of the next strategy phase, each player chooses and exhausts 1 planet for each technology that they own.
Base
Type
Agenda · Law
Expansion
Base game

Rules referenced on this card

Ask about this card

Search rules for “Anti-Intellectual Revolution”